
Launch Character Creator, execute the command, Create > Retopologize Base for High-Poly Normal Bake > CC3 or CC3+. This FBX file will be used to re-topolozied for generating OBJ file. Switch back to DAZ, export the character in FBX format. This OBJ file will be use as source for burning body and head details in the later step Delete the eyes (and related elements), eyelashes, mouth cavity, tongue, and teeth. Load this OBJ file into a 3D editing tool (in this case, Maya). Export the character in OBJ file with the settings in the following illustration.įor better identification, the file name is inserted with string, High. Apply the UV Prep Pose for the character to open the mouth, fingers and toes to ensure the best rendering results for the normal maps. In DAZ, find the UV Prep Poses by the Smart Content panel.
Need to perform the following steps with 4 main phases : Preparing High Mesh Source, Preparing Retopologized Mesh, Burning Details to Normal Textures and Combining Normal Textures with Character Generated by Transformer. In order to re-create the DAZ HD character as possible, you The rebuilt CC3 Base+ character by Transformer However, the details can not be completely implemented with Transformer. Indicate that they are in high definition. Have more detailing than the average character, with the titles clearing
On DAZ online store, you can find HD characters, which Importing DAZ HD Characters (New for v3.3)